Contents

380. Insert Delete GetRandom O(1)

Problem

Design a data structure that supports all following operations in average O(1) time.

  • insert(val): Inserts an item val to the set if not already present.
  • remove(val): Removes an item val from the set if present.
  • getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.

example 1

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// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();

// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);

// Returns false as 2 does not exist in the set.
randomSet.remove(2);

// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);

// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();

// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);

// 2 was already in the set, so return false.
randomSet.insert(2);

// Since 2 is the only number in the set, getRandom always return 2.
randomSet.getRandom();

Solution

HashMap + Array

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type RandomizedSet struct {
    M map[int]int
    A []int
}


/** Initialize your data structure here. */
func Constructor() RandomizedSet {
    rand.Seed(time.Now().UnixNano())
    return RandomizedSet{
        M: make(map[int]int,0),
        A: make([]int,0),
    }
}


/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
func (this *RandomizedSet) Insert(val int) bool {
    if _, ok := this.M[val]; ok {
        return false
    }
    this.A = append(this.A, val)
    this.M[val] = len(this.A)-1
    
    return true
}


/** Removes a value from the set. Returns true if the set contained the specified element. */
func (this *RandomizedSet) Remove(val int) bool {
    if _, ok := this.M[val]; !ok {
        return false
    }

    if len(this.A) == 1 {
        this.A = []int {}
    } else {
        z := this.A[len(this.A)-1]
        this.A[this.M[val]], this.A[len(this.A)-1] = this.A[len(this.A)-1], this.A[this.M[val]]
        
        this.M[z] = this.M[val]

        this.A = this.A[:len(this.A)-1]

    }
    
    delete(this.M, val)
    
    return true
}


/** Get a random element from the set. */
func (this *RandomizedSet) GetRandom() int {
    k := rand.Intn(len(this.A))
   
    return this.A[k]
}


/**
 * Your RandomizedSet object will be instantiated and called as such:
 * obj := Constructor();
 * param_1 := obj.Insert(val);
 * param_2 := obj.Remove(val);
 * param_3 := obj.GetRandom();
 */